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Could you please add a shortcut for activating bonus?

To echo what others have said, the first supernova is way too punishing and the forge isn't powerful enough to compensate. I've been stuck on blue for much longer than my initial playthrough, ideally a milestone like supernova should feel rewarding. This feels more like a challenge run, which can also be fun and have their place, but it's a bit severe here.

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After supernova the forge is nowhere near enough to compensate, it becomes near impossible to progress. Using every forge slot to boost blue speed and number is barely enough, after an entire day of grinding, to reach the pink. And then it's an impossible grind to progress beyond that

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Just reached supernova. 

Game slows down to a crawl after that, to the point that I'm stuck at blue rows 1-2 waiting for a forge booster to make that difficulty palatable. It feels less like playing than waiting to be allowed to play.

The difficulty thingy is a good idea, though. Just... 1.5 may be too much.

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Very nice!

I really love that the automation deallocates from Boost if you use the boost!


Would love for the boost-button to be shortcutable

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This is great! I've liked all your works.

I love how you show the ETA for each square on mouseover, and also how you got it ticking down as the countdown changes.

I also appreciate the way the automation layer reassigns all the points from the booster when it's used, I hadn't even thought to try that myself.

This is probably not a simple request, but in case it is: could the time estimates be changed to include the booster running out? (That is, if a 4x booster is expiring in 4s but the square would finish in "5s" it would instead say 8s instead of calculating like the boosted speed would continue forever.)

Now to work on getting to the pink layer.

Five squares generate and then generation stops forever. Refreshing resets the game but the same thing happens again right after.